As a free-to-play game it is certainly worth a taste to see if you find if moreish, but don't be surprised if it feels more like an appetizer than a meal. However, its twitch nature does rob it of the greater depth that draws many people to the genre – a fact that may undermine a more lasting appeal. Galcon 2's fast-paced and abstract take on the multiplayer RTS genre creates a great little game to jump into for a quick couple of matches. This provided a distinct contrast between everyone in play, as well as making all my forces a completely different color. Oddly the solution to this was the game’s colorblind mode that is hidden in the options (not a setting that I usually have to make use of). This saw me regularly losing my ships as, when trying to select multiple attackers, I would end up sending my fleet to a partner's planets as "reinforcements", leaving me and my worlds undefended and underpowered. Though opponents’ worlds were clearly marked, co-op partners all looked a very similar blue. My biggest issue was that I really struggled to distinguish between my planets and partners. ![]() But for all of its clever mechanical polish, Galcon 2 does have problems. The manic, tactical play is incredibly compelling, especially with a UI that hides your opponent’s power, and creates an almost Battleship-like mystery mechanic. It’s frantic, and often you can find yourself being lulled in to poor defensive decisions as you send too many units towards a planet of unknown power leaving key territories undefended – a particular problem against more canny online opponents. This creates an interesting push-pull dynamic, as you quickly assign forces to claim high-value targets and rapidly grow your fleet while trying not to compromise on defense. It is a streamlined system that works well with Galcon 2’s fast pace, avoiding the heavier resource management of larger RTS titles. The selected planets then send half their forces towards the designated planet and, if your numbers outweigh you opponents, you can claim it as your own.Įach world generates new ships automatically, with larger planets creating them faster. This number is hidden on opponents' planets, however, launching attacks against these proves a more risky affair.Īttacks are launched simply by clicking on the world(s) of the fleet(s) you want to use, and picking your target. A number on each world marks the amount of ships on it or, in the case of unoccupied territories, how many craft are required to capture it. You can grab the latest download here if you wish to give it a try.Battles take place in single screen arenas, filled with the planets you, your partners, and your enemies rule over - all of which are marked with striking neon colors against the black of space. That's the kind of free 2 play we can all get behind. You buy coins, which can be redeemed for customization items and nothing more. The free 2 play aspect is really simple too. It's simple to get into, but really hard to master. It's actually a good game, so I really hope the player count picks up for it. Galcon is all about capturing planets by dragging and dropping from one planet to another, as you do this you see all your little ships smash into the selected planet to take it over. This would explain the lack of people playing online of which zero where when I went to play today. It seems to have only been "soft launched" right now, so they haven't sent much press out by the looks of it. Most of the focus in Galcon 2 is online play with the single-player branded a 'practice' mode, I haven't yet been able to find anyone online to play with, so if you like the strategy in Galcon it might be an idea to pass some usernames around in the comments to buddy up and fight. The practice mode does have some really fast and brutal AI though (you can pick the difficulty), so even if you don't find anyone online, the practice is still hard enough to keep you busy, and it's free remember! The sequel to the original Galcon strategy game has officially launched, and this time around it's free 2 play. ![]() Most of the focus in Galcon 2 is online play with the single-player branded a "practice" mode, I haven't yet been able to find anyone online to play with, so if you like the strategy in Galcon it might be an idea to pass some usernames around in the comments to buddy up and fight. The sequel to the original Galcon strategy game has officially launched, and this time around it's free 2 play.
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